From b5b4593261c3e84c322b8bc9673580ae1ecdc0e4 Mon Sep 17 00:00:00 2001 From: Siddharth Naithani <42946112+sn99@users.noreply.github.com> Date: Fri, 8 Feb 2019 02:21:29 +0530 Subject: [PATCH 1/2] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4f3b6b7..9d913f3 100644 --- a/README.md +++ b/README.md @@ -254,7 +254,8 @@ * [**C**: _Operating systems development for Dummies_](https://medium.com/@lduck11007/operating-systems-development-for-dummies-3d4d786e8ac) * [**C++**: _Write your own Operating System_](https://www.youtube.com/playlist?list=PLHh55M_Kq4OApWScZyPl5HhgsTJS9MZ6M) [video] * [**C++**: _Writing a Bootloader_](http://3zanders.co.uk/2017/10/13/writing-a-bootloader/) -* [**Rust**: _Writing an OS in Rust_](https://os.phil-opp.com/first-edition/) +* [**Rust**: _Writing an OS in Rust (first edition)_](https://os.phil-opp.com/first-edition/) +* [**Rust**: _Writing an OS in Rust (second edition)_](https://os.phil-opp.com/) #### Build your own `Physics Engine` From 476faebbf502cfda1cae6c001f7cf1b89b0cf5e9 Mon Sep 17 00:00:00 2001 From: Daniel Stefanovic Date: Fri, 1 Mar 2019 11:42:42 +0100 Subject: [PATCH 2/2] Remove "Writing an OS in Rust (first edition)" --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 9d913f3..b9db9b6 100644 --- a/README.md +++ b/README.md @@ -254,8 +254,7 @@ * [**C**: _Operating systems development for Dummies_](https://medium.com/@lduck11007/operating-systems-development-for-dummies-3d4d786e8ac) * [**C++**: _Write your own Operating System_](https://www.youtube.com/playlist?list=PLHh55M_Kq4OApWScZyPl5HhgsTJS9MZ6M) [video] * [**C++**: _Writing a Bootloader_](http://3zanders.co.uk/2017/10/13/writing-a-bootloader/) -* [**Rust**: _Writing an OS in Rust (first edition)_](https://os.phil-opp.com/first-edition/) -* [**Rust**: _Writing an OS in Rust (second edition)_](https://os.phil-opp.com/) +* [**Rust**: _Writing an OS in Rust_](https://os.phil-opp.com/) #### Build your own `Physics Engine`