juegos-python/Tron/Tron.py

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2023-04-10 00:48:44 +02:00
# -----------------------------------------------------------------------------
#
# Tron
# Language - Python
# Modules - pygame, sys
#
# Controls - Arrow Keys for Player 2(Yellow) and WASD Keys for Player 1(Red)
#
# By - Jatin Kumar Mandav
#
# Website - https://jatinmandav.wordpress.com
#
# YouTube Channel - https://www.youtube.com/channel/UCdpf6Lz3V357cIZomPwjuFQ
# Twitter - @jatinmandav
#
# -----------------------------------------------------------------------------
import pygame
import sys
pygame.init()
width = 600
height = 600
display = pygame.display.set_mode((width, height))
pygame.display.set_caption("Tron 2D")
clock = pygame.time.Clock()
background = (27, 79, 114)
white = (236, 240, 241)
yellow = (241, 196, 15)
darkYellow = (247, 220, 111)
red = (231, 76, 60)
darkRed = (241, 148, 138)
darkBlue = (40, 116, 166)
font = pygame.font.SysFont("Agency FB", 65)
w = 10
# Tron Bike Class
class tronBike:
def __init__(self, number, color, darkColor, side):
self.w = w
self.h = w
self.x = abs(side - 100)
self.y = height/2 - self.h
self.speed = 10
self.color = color
self.darkColor = darkColor
self.history = [[self.x, self.y]]
self.number = number
self.length = 1
# Draw / Show the Bike
def draw(self):
for i in range(len(self.history)):
if i == self.length - 1:
pygame.draw.rect(display, self.darkColor, (self.history[i][0], self.history[i][1], self.w, self.h))
else:
pygame.draw.rect(display, self.color, (self.history[i][0], self.history[i][1], self.w, self.h))
# Move the Bike
def move(self, xdir, ydir):
self.x += xdir*self.speed
self.y += ydir*self.speed
self.history.append([self.x, self.y])
self.length += 1
if self.x < 0 or self.x > width or self.y < 0 or self.y > height:
gameOver(self.number)
# Check if Bike Collides with Route
def checkIfHit(self, opponent):
if abs(opponent.history[opponent.length - 1][0] - self.history[self.length - 1][0]) < self.w and abs(opponent.history[opponent.length - 1][1] - self.history[self.length - 1][1]) < self.h:
gameOver(0)
for i in range(opponent.length):
if abs(opponent.history[i][0] - self.history[self.length - 1][0]) < self.w and abs(opponent.history[i][1] - self.history[self.length - 1][1]) < self.h:
gameOver(self.number)
for i in range(len(self.history) - 1):
if abs(self.history[i][0] - self.x) < self.w and abs(self.history[i][1] - self.y) < self.h and self.length > 2:
gameOver(self.number)
def gameOver(number):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
close()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
close()
if event.key == pygame.K_r:
tron()
if number == 0:
text = font.render("Both the Players Collided!", True, white)
else:
text = font.render("Player %d Lost the Tron!" %(number), True, white)
display.blit(text, (50, height/2))
pygame.display.update()
clock.tick(60)
def drawGrid():
squares = 50
for i in range(width/squares):
pygame.draw.line(display, darkBlue, (i*squares, 0), (i*squares, height))
pygame.draw.line(display, darkBlue, (0, i*squares), (width, i*squares))
def close():
pygame.quit()
sys.exit()
def tron():
loop = True
bike1 = tronBike(1, red, darkRed, 0)
bike2 = tronBike(2, yellow, darkYellow, width)
x1 = 1
y1 = 0
x2 = -1
y2 = 0
while loop:
for event in pygame.event.get():
if event.type == pygame.QUIT:
close()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
close()
if event.key == pygame.K_UP:
if not (x2 == 0 and y2 == 1):
x2 = 0
y2 = -1
if event.key == pygame.K_DOWN:
if not (x2 == 0 and y2 == -1):
x2 = 0
y2 = 1
if event.key == pygame.K_LEFT:
if not (x2 == 1 and y2 == 0):
x2 = -1
y2 = 0
if event.key == pygame.K_RIGHT:
if not (x2 == -1 and y2 == 0):
x2 = 1
y2 = 0
if event.key == pygame.K_w:
if not (x1 == 0 and y1 == 1):
x1 = 0
y1 = -1
if event.key == pygame.K_s:
if not (x1 == 0 and y1 == -1):
x1 = 0
y1 = 1
if event.key == pygame.K_a:
if not (x1 == 1 and y1 == 0):
x1 = -1
y1 = 0
if event.key == pygame.K_d:
if not (x1 == -1 and y1 == 0):
x1 = 1
y1 = 0
display.fill(background)
drawGrid()
bike1.draw()
bike2.draw()
bike1.move(x1, y1)
bike2.move(x2, y2)
bike1.checkIfHit(bike2)
bike2.checkIfHit(bike1)
pygame.display.update()
clock.tick(10)
tron()