""" ~~~~~~~~~~~~~~ Battles.py ~~~~~~~~~~~~~~ By - JATIN KUMAR MANDAV BATTLES is inspired by mobile strategy video game Clash of Clans which is developed and published by Finnish game developer Supercell. This game is developed using PYGAME library of PYTHON 2.7 Lines - 127 """ import pygame import sys from math import * from GUI import * from Maps import * from Structures import * pygame.init() width = 1260 height = 720 margin = 25 groundW = width - 150 - 2*margin groundH = height - 2*margin display = pygame.display.set_mode((width, height), pygame.FULLSCREEN) clock = pygame.time.Clock() initGUI(display, (width, height)) initStruct(display, (groundW, groundH), margin) initMaps(display, (width, height), margin, 100) white = (255, 255, 255) black = (0, 0, 0) yellow = (241, 196, 15) red = (203, 67, 53) green = (30, 132, 73) blue = (36, 113, 163) gray = (113, 125, 126) activeButton = 0 def drawBorder(): pygame.draw.rect(display, black, (margin, margin, groundW, groundH), 2) def createMaps(arg=0): maps = Maps() maps.createMap() def adventure(arg=0): maps = Maps() maps.openMap([0, "adventure"]) def customMap(arg=0): maps = Maps() maps.openMap([0, "custom"]) def close(arg=0): pygame.quit() sys.exit() def game(): loop = True font = pygame.font.SysFont("Agency FB", 50) font.set_bold(True) mandav = font.render("MANDAV", True, (71, 71, 71)) font2 = pygame.font.SysFont("Agency FB", 200) font2.set_bold(True) title = font2.render("BATTLES", True, (200, 200, 200)) titlePos = title.get_rect() titlePos.center = [width/2, height/2 - 200] tank = pygame.image.load("Images/Tank.png") tankPos = tank.get_rect() tankPos.center = [width/2, height/2 + 40] heli = pygame.image.load("Images/Helicopter.png") heliPos = heli.get_rect() heliPos.center = [width/2 - 70, height/2 - 100] quit = Button(width - 300 - 10, height/2 + 200, 300, 100, blue, blue, close) quit.addText("QUIT", (0, 0), 30, "Showcard Gothic", (150, 150, 150)) create = Button(width - 600 - 20, height/2 + 200, 300, 100, blue, blue, createMaps) create.addText("CREATE MAPS", (0, 0), 30, "Showcard Gothic", (150, 150, 150)) adven = Button(width - 900 - 30, height/2 + 200, 300, 100, blue, blue, adventure) adven.addText("ADVENTURE", (0, 0), 30, "Showcard Gothic", (150, 150, 150)) custom = Button(width - 1200 - 40, height/2 + 200, 300, 100, blue, blue, customMap) custom.addText("CUSTOM BASES", (0, 0), 30, "Showcard Gothic", (150, 150, 150)) while loop: for event in pygame.event.get(): if event.type == pygame.QUIT: close() if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: close() if event.type == pygame.MOUSEBUTTONDOWN: quit.select() create.select() adven.select() custom.select() display.fill((51,51,51)) display.blit(title, titlePos) display.blit(heli, heliPos) display.blit(tank, tankPos) display.blit(mandav, (width - 200, height - 60)) quit.draw() create.draw() adven.draw() custom.draw() pygame.display.update() clock.tick(60) game()