72 lines
1.8 KiB
Python
72 lines
1.8 KiB
Python
'''
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Game: Angry Birds
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File: interface.py
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Contents: Class Buttons and Class Labels for User Interface
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Requirements: Pygame, sys
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By: Jatin Kumar Mandav
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Blog: https://www.jatinmandav.wordpress.com
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Twitter: @jatinmandav
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YouTube: https://www.youtube.com/mandav
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'''
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import pygame
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import sys
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pygame.init()
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display = None
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def init(screen):
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global display
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display = screen
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class Button:
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def __init__(self, x, y, w, h, action=None, colorNotActive=(189, 195, 199), colorActive=None):
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self.x = x
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self.y = y
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self.w = w
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self.h = h
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self.colorActive = colorActive
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self.colorNotActive = colorNotActive
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self.action = action
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self.font = None
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self.text = None
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self.text_pos = None
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def add_text(self, text, size=20, font="Times New Roman", text_color=(0, 0, 0)):
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self.font = pygame.font.Font(font, size)
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self.text = self.font.render(text, True, text_color)
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self.text_pos = self.text.get_rect()
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self.text_pos.center = (self.x + self.w/2, self.y + self.h/2)
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def draw(self):
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if self.isActive():
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if not self.colorActive == None:
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pygame.draw.rect(display, self.colorActive, (self.x, self.y, self.w, self.h))
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else:
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pygame.draw.rect(display, self.colorNotActive, (self.x, self.y, self.w, self.h))
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if self.text:
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display.blit(self.text, self.text_pos)
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def isActive(self):
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pos = pygame.mouse.get_pos()
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if (self.x < pos[0] < self.x + self.w) and (self.y < pos[1] < self.y + self.h):
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return True
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else:
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return False
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class Label(Button):
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def draw(self):
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if self.text:
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display.blit(self.text, self.text_pos)
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