190 lines
5.4 KiB
Python
190 lines
5.4 KiB
Python
# -----------------------------------------------------------------------------
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#
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# Balloon Shooter
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# Language - Python
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# Modules - pygame, sys, random, math
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#
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# Controls - Mouse
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#
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# By - Jatin Kumar Mandav
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#
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# Website - https://jatinmandav.wordpress.com
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#
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# YouTube Channel - https://www.youtube.com/channel/UCdpf6Lz3V357cIZomPwjuFQ
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# Twitter - @jatinmandav
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#
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# -----------------------------------------------------------------------------
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import pygame
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import sys
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import random
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from math import *
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pygame.init()
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width = 500
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height = 500
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display = pygame.display.set_mode((width, height))
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pygame.display.set_caption("Balloon Shooter")
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clock = pygame.time.Clock()
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margin = 100
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lowerBound = 100
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score = 0
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# Colors
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white = (230, 230, 230)
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lightBlue = (174, 214, 241)
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red = (231, 76, 60)
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lightGreen = (25, 111, 61)
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darkGray = (40, 55, 71)
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darkBlue = (21, 67, 96)
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green = (35, 155, 86)
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yellow = (244, 208, 63)
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blue = (46, 134, 193)
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purple = (155, 89, 182)
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orange = (243, 156, 18)
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font = pygame.font.SysFont("Snap ITC", 25)
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# Balloon Class
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class Balloon:
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def __init__(self, speed):
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self.a = random.randint(30, 40)
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self.b = self.a + random.randint(0, 10)
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self.x = random.randrange(margin, width - self.a - margin)
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self.y = height - lowerBound
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self.angle = 90
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self.speed = -speed
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self.probPool = [-1, -1, -1, 0, 0, 0, 0, 1, 1, 1]
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self.length = random.randint(50, 100)
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self.color = random.choice([red, green, purple, orange, yellow, blue])
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# Move balloon around the Screen
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def move(self):
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direct = random.choice(self.probPool)
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if direct == -1:
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self.angle += -10
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elif direct == 0:
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self.angle += 0
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else:
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self.angle += 10
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self.y += self.speed*sin(radians(self.angle))
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self.x += self.speed*cos(radians(self.angle))
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if (self.x + self.a > width) or (self.x < 0):
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if self.y > height/5:
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self.x -= self.speed*cos(radians(self.angle))
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else:
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self.reset()
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if self.y + self.b < 0 or self.y > height + 30:
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self.reset()
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# Show/Draw the balloon
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def show(self):
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pygame.draw.line(display, darkBlue, (self.x + self.a/2, self.y + self.b), (self.x + self.a/2, self.y + self.b + self.length))
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pygame.draw.ellipse(display, self.color, (self.x, self.y, self.a, self.b))
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pygame.draw.ellipse(display, self.color, (self.x + self.a/2 - 5, self.y + self.b - 3, 10, 10))
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# Check if Balloon is bursted
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def burst(self):
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global score
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pos = pygame.mouse.get_pos()
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if onBalloon(self.x, self.y, self.a, self.b, pos):
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score += 1
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self.reset()
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# Reset the Balloon
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def reset(self):
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self.a = random.randint(30, 40)
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self.b = self.a + random.randint(0, 10)
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self.x = random.randrange(margin, width - self.a - margin)
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self.y = height - lowerBound
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self.angle = 90
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self.speed -= 0.002
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self.probPool = [-1, -1, -1, 0, 0, 0, 0, 1, 1, 1]
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self.length = random.randint(50, 100)
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self.color = random.choice([red, green, purple, orange, yellow, blue])
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balloons = []
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noBalloon = 10
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for i in range(noBalloon):
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obj = Balloon(random.choice([1, 1, 2, 2, 2, 2, 3, 3, 3, 4]))
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balloons.append(obj)
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def onBalloon(x, y, a, b, pos):
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if (x < pos[0] < x + a) and (y < pos[1] < y + b):
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return True
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else:
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return False
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# show the location of Mouse
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def pointer():
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pos = pygame.mouse.get_pos()
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r = 25
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l = 20
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color = lightGreen
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for i in range(noBalloon):
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if onBalloon(balloons[i].x, balloons[i].y, balloons[i].a, balloons[i].b, pos):
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color = red
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pygame.draw.ellipse(display, color, (pos[0] - r/2, pos[1] - r/2, r, r), 4)
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pygame.draw.line(display, color, (pos[0], pos[1] - l/2), (pos[0], pos[1] - l), 4)
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pygame.draw.line(display, color, (pos[0] + l/2, pos[1]), (pos[0] + l, pos[1]), 4)
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pygame.draw.line(display, color, (pos[0], pos[1] + l/2), (pos[0], pos[1] + l), 4)
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pygame.draw.line(display, color, (pos[0] - l/2, pos[1]), (pos[0] - l, pos[1]), 4)
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def lowerPlatform():
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pygame.draw.rect(display, darkGray, (0, height - lowerBound, width, lowerBound))
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def showScore():
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scoreText = font.render("Balloons Bursted : " + str(score), True, white)
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display.blit(scoreText, (150, height - lowerBound + 50))
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def close():
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pygame.quit()
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sys.exit()
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def game():
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global score
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loop = True
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while loop:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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close()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_q:
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close()
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if event.key == pygame.K_r:
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score = 0
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game()
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if event.type == pygame.MOUSEBUTTONDOWN:
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for i in range(noBalloon):
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balloons[i].burst()
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display.fill(lightBlue)
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for i in range(noBalloon):
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balloons[i].show()
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pointer()
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for i in range(noBalloon):
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balloons[i].move()
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lowerPlatform()
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showScore()
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pygame.display.update()
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clock.tick(60)
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game()
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