226 lines
5.9 KiB
Python
226 lines
5.9 KiB
Python
# -----------------------------------------------------------------------------
|
|
#
|
|
# Dodge The Ball!
|
|
# Language - Python
|
|
# Modules - pygame, sys, random, math
|
|
#
|
|
# Controls - Mouse Movement
|
|
#
|
|
# By - Jatin Kumar Mandav
|
|
#
|
|
# Website - https://jatinmandav.wordpress.com
|
|
#
|
|
# YouTube Channel - https://www.youtube.com/channel/UCdpf6Lz3V357cIZomPwjuFQ
|
|
# Twitter - @jatinmandav
|
|
#
|
|
# -----------------------------------------------------------------------------
|
|
|
|
import pygame
|
|
import sys
|
|
import random
|
|
from math import *
|
|
|
|
pygame.init()
|
|
|
|
width = 400
|
|
height = 500
|
|
display = pygame.display.set_mode((width, height))
|
|
pygame.display.set_caption("Dodge The Ball!")
|
|
clock = pygame.time.Clock()
|
|
|
|
background = (51, 51, 51)
|
|
playerColor = (249, 231, 159)
|
|
|
|
red = (203, 67, 53)
|
|
yellow = (241, 196, 15)
|
|
blue = (46, 134, 193)
|
|
green = (34, 153, 84)
|
|
purple = (136, 78, 160)
|
|
orange = (214, 137, 16)
|
|
|
|
colors = [red, yellow, blue, green, purple, orange]
|
|
|
|
score = 0
|
|
|
|
|
|
class Ball:
|
|
def __init__(self, radius, speed):
|
|
self.x = 0
|
|
self.y = 0
|
|
self.r = radius
|
|
self.color = 0
|
|
self.speed = speed
|
|
self.angle = 0
|
|
|
|
def createBall(self):
|
|
self.x = width/2 - self.r
|
|
self.y = height/2 - self.r
|
|
self.color = random.choice(colors)
|
|
self.angle = random.randint(-180, 180)
|
|
|
|
def move(self):
|
|
self.x += self.speed*cos(radians(self.angle))
|
|
self.y += self.speed*sin(radians(self.angle))
|
|
|
|
if self.x < self.r or self.x + self.r > width:
|
|
self.angle = 180 - self.angle
|
|
if self.y < self.r or self.y + self.r > height:
|
|
self.angle *= -1
|
|
|
|
def draw(self):
|
|
pygame.draw.ellipse(display, self.color, (self.x - self.r, self.y - self.r, self.r*2, self.r*2))
|
|
|
|
def collision(self, radius):
|
|
pos = pygame.mouse.get_pos()
|
|
|
|
dist = ((pos[0] - self.x)**2 + (pos[1] - self.y)**2)**0.5
|
|
|
|
if dist <= self.r + radius:
|
|
gameOver()
|
|
|
|
class Target:
|
|
def __init__(self):
|
|
self.x = 0
|
|
self.y = 0
|
|
self.w = 20
|
|
self.h = self.w
|
|
|
|
def generateNewCoord(self):
|
|
self.x = random.randint(self.w, width - self.w)
|
|
self.y = random.randint(self.h, height - self.h)
|
|
|
|
def draw(self):
|
|
color = random.choice(colors)
|
|
|
|
pygame.draw.rect(display, color, (self.x, self.y, self.w, self.h))
|
|
|
|
|
|
def gameOver():
|
|
loop = True
|
|
|
|
font = pygame.font.SysFont("Agency FB", 100)
|
|
text = font.render("Game Over!", True, (230, 230, 230))
|
|
|
|
while loop:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
close()
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_q:
|
|
close()
|
|
if event.key == pygame.K_r:
|
|
gameLoop()
|
|
|
|
display.fill(background)
|
|
|
|
display.blit(text, (20, height/2 - 100))
|
|
displayScore()
|
|
|
|
pygame.display.update()
|
|
clock.tick()
|
|
|
|
|
|
def checkCollision(target, d, objTarget):
|
|
pos = pygame.mouse.get_pos()
|
|
dist = ((pos[0] - target[0] - objTarget.w)**2 + (pos[1] - target[1] - objTarget.h)**2)**0.5
|
|
|
|
if dist <= d + objTarget.w:
|
|
return True
|
|
return False
|
|
|
|
|
|
def drawPlayerPointer(pos, r):
|
|
pygame.draw.ellipse(display, playerColor, (pos[0] - r, pos[1] - r, 2*r, 2*r))
|
|
|
|
|
|
def close():
|
|
pygame.quit()
|
|
sys.exit()
|
|
|
|
def displayScore():
|
|
font = pygame.font.SysFont("Forte", 30)
|
|
scoreText = font.render("Score: " + str(score), True, (230, 230, 230))
|
|
display.blit(scoreText, (10, 10))
|
|
|
|
|
|
def gameLoop():
|
|
global score
|
|
score = 0
|
|
|
|
loop = True
|
|
|
|
pRadius = 10
|
|
|
|
balls = []
|
|
|
|
for i in range(1):
|
|
newBall = Ball(pRadius + 2, 5)
|
|
newBall.createBall()
|
|
balls.append(newBall)
|
|
|
|
target = Target()
|
|
target.generateNewCoord()
|
|
|
|
while loop:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
close()
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_q:
|
|
close()
|
|
if event.key == pygame.K_r:
|
|
gameLoop()
|
|
|
|
display.fill(background)
|
|
|
|
for i in range(len(balls)):
|
|
balls[i].move()
|
|
|
|
for i in range(len(balls)):
|
|
balls[i].draw()
|
|
|
|
for i in range(len(balls)):
|
|
balls[i].collision(pRadius)
|
|
|
|
playerPos = pygame.mouse.get_pos()
|
|
drawPlayerPointer((playerPos[0], playerPos[1]), pRadius)
|
|
|
|
collide = checkCollision((target.x, target.y), pRadius, target)
|
|
|
|
if collide:
|
|
score += 1
|
|
target.generateNewCoord()
|
|
elif score == 2 and len(balls) == 1:
|
|
newBall = Ball(pRadius + 2, 5)
|
|
newBall.createBall()
|
|
balls.append(newBall)
|
|
target.generateNewCoord()
|
|
elif score == 5 and len(balls) == 2:
|
|
newBall = Ball(pRadius + 2, 6)
|
|
newBall.createBall()
|
|
balls.append(newBall)
|
|
target.generateNewCoord()
|
|
elif score == 10 and len(balls) == 3:
|
|
newBall = Ball(pRadius + 2, 7)
|
|
newBall.createBall()
|
|
balls.append(newBall)
|
|
target.generateNewCoord()
|
|
elif score == 15 and len(balls) == 4:
|
|
newBall = Ball(pRadius + 2, 8)
|
|
newBall.createBall()
|
|
balls.append(newBall)
|
|
target.generateNewCoord()
|
|
elif score == 20 and len(balls) == 5:
|
|
newBall = Ball(pRadius + 2, 9)
|
|
newBall.createBall()
|
|
balls.append(newBall)
|
|
target.generateNewCoord()
|
|
|
|
target.draw()
|
|
displayScore()
|
|
|
|
pygame.display.update()
|
|
clock.tick(60)
|
|
|
|
gameLoop()
|