Merge pull request #864 from HexadecimalByte/master

Add the Game Engine Series by The Cherno
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Paul Kuruvilla 2023-03-07 13:52:01 +00:00 committed by GitHub
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@ -415,6 +415,7 @@ It's a great way to learn.
* [**C++**: _How X Window Managers work and how to write one_](https://seasonofcode.com/posts/how-x-window-managers-work-and-how-to-write-one-part-i.html) * [**C++**: _How X Window Managers work and how to write one_](https://seasonofcode.com/posts/how-x-window-managers-work-and-how-to-write-one-part-i.html)
* [**C++**: _Writing a Linux Debugger_](https://blog.tartanllama.xyz/writing-a-linux-debugger-setup/) * [**C++**: _Writing a Linux Debugger_](https://blog.tartanllama.xyz/writing-a-linux-debugger-setup/)
* [**C++**: _How a 64k intro is made_](http://www.lofibucket.com/articles/64k_intro.html) * [**C++**: _How a 64k intro is made_](http://www.lofibucket.com/articles/64k_intro.html)
* [**C++**: _Make your own Game Engine_](https://www.youtube.com/playlist?list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT)
* [**C#**: _C# Networking: Create a TCP chater server, TCP games, UDP Pong and more_](https://16bpp.net/tutorials/csharp-networking) * [**C#**: _C# Networking: Create a TCP chater server, TCP games, UDP Pong and more_](https://16bpp.net/tutorials/csharp-networking)
* [**C#**: _Loading and rendering 3D skeletal animations from scratch in C# and GLSL_](https://www.seanjoflynn.com/research/skeletal-animation.html) * [**C#**: _Loading and rendering 3D skeletal animations from scratch in C# and GLSL_](https://www.seanjoflynn.com/research/skeletal-animation.html)
* [**Clojure**: _Building a spell-checker_](https://bernhardwenzel.com/articles/clojure-spellchecker/) * [**Clojure**: _Building a spell-checker_](https://bernhardwenzel.com/articles/clojure-spellchecker/)