Add table of contents to README

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Rusinov Anton 2018-05-13 20:53:42 +03:00
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# ![Build your own X](feynman.png) # ![Build your own X](feynman.png)
## Table of contents
- [3D Renderer](#build-your-own-3d-renderer)
- [Blockchain / Cryptocurrency](#build-your-own-blockchain-cryptocurrency)
- [Bot](#build-your-own-bot)
- [Database](#build-your-own-database)
- [Front-end Framework / Library](#build-your-own-front-end-framework-library)
- [Docker](#build-your-own-docker)
- [Game](#build-your-own-game)
- [Git](#build-your-own-git)
- [Neural Network](#build-your-own-neural-network)
- [Network Stack](#build-your-own-network-stack)
- [Operating System](#build-your-own-operating-system)
- [Programming Language](#build-your-own-programming-language)
- [Regex Engine](#build-your-own-regex-engine)
- [Shell](#build-your-own-shell)
- [Template Engine](#build-your-own-template-engine)
- [Web Server](#build-your-own-web-server)
#### Build your own `3D Renderer` #### Build your own `3D Renderer`
* [**C++**: *Introduction to Ray Tracing: a Simple Method for Creating 3D Images*](https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work) * [**C++**: *Introduction to Ray Tracing: a Simple Method for Creating 3D Images*](https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work)