134 lines
3.4 KiB
Python
134 lines
3.4 KiB
Python
"""
|
|
~~~~~~~~~~~~~~
|
|
Battles.py
|
|
~~~~~~~~~~~~~~
|
|
|
|
By - JATIN KUMAR MANDAV
|
|
|
|
BATTLES is inspired by mobile strategy video game Clash of Clans
|
|
which is developed and published by Finnish game developer Supercell.
|
|
|
|
This game is developed using PYGAME library of PYTHON 2.7
|
|
|
|
Lines - 127
|
|
|
|
"""
|
|
|
|
import pygame
|
|
import sys
|
|
from math import *
|
|
from GUI import *
|
|
from Maps import *
|
|
from Structures import *
|
|
|
|
pygame.init()
|
|
|
|
width = 1260
|
|
height = 720
|
|
|
|
margin = 25
|
|
|
|
groundW = width - 150 - 2*margin
|
|
groundH = height - 2*margin
|
|
|
|
display = pygame.display.set_mode((width, height), pygame.FULLSCREEN)
|
|
clock = pygame.time.Clock()
|
|
|
|
initGUI(display, (width, height))
|
|
initStruct(display, (groundW, groundH), margin)
|
|
initMaps(display, (width, height), margin, 100)
|
|
|
|
|
|
white = (255, 255, 255)
|
|
black = (0, 0, 0)
|
|
yellow = (241, 196, 15)
|
|
red = (203, 67, 53)
|
|
green = (30, 132, 73)
|
|
blue = (36, 113, 163)
|
|
gray = (113, 125, 126)
|
|
|
|
activeButton = 0
|
|
|
|
|
|
def drawBorder():
|
|
pygame.draw.rect(display, black, (margin, margin, groundW, groundH), 2)
|
|
|
|
def createMaps(arg=0):
|
|
maps = Maps()
|
|
maps.createMap()
|
|
|
|
def adventure(arg=0):
|
|
maps = Maps()
|
|
maps.openMap([0, "adventure"])
|
|
|
|
def customMap(arg=0):
|
|
maps = Maps()
|
|
maps.openMap([0, "custom"])
|
|
|
|
def close(arg=0):
|
|
pygame.quit()
|
|
sys.exit()
|
|
|
|
def game():
|
|
loop = True
|
|
font = pygame.font.SysFont("Agency FB", 50)
|
|
font.set_bold(True)
|
|
mandav = font.render("MANDAV", True, (71, 71, 71))
|
|
|
|
font2 = pygame.font.SysFont("Agency FB", 200)
|
|
font2.set_bold(True)
|
|
title = font2.render("BATTLES", True, (200, 200, 200))
|
|
titlePos = title.get_rect()
|
|
titlePos.center = [width/2, height/2 - 200]
|
|
|
|
tank = pygame.image.load("Images/Tank.png")
|
|
tankPos = tank.get_rect()
|
|
tankPos.center = [width/2, height/2 + 40]
|
|
|
|
heli = pygame.image.load("Images/Helicopter.png")
|
|
heliPos = heli.get_rect()
|
|
heliPos.center = [width/2 - 70, height/2 - 100]
|
|
|
|
quit = Button(width - 300 - 10, height/2 + 200, 300, 100, blue, blue, close)
|
|
quit.addText("QUIT", (0, 0), 30, "Showcard Gothic", (150, 150, 150))
|
|
|
|
create = Button(width - 600 - 20, height/2 + 200, 300, 100, blue, blue, createMaps)
|
|
create.addText("CREATE MAPS", (0, 0), 30, "Showcard Gothic", (150, 150, 150))
|
|
|
|
adven = Button(width - 900 - 30, height/2 + 200, 300, 100, blue, blue, adventure)
|
|
adven.addText("ADVENTURE", (0, 0), 30, "Showcard Gothic", (150, 150, 150))
|
|
|
|
custom = Button(width - 1200 - 40, height/2 + 200, 300, 100, blue, blue, customMap)
|
|
custom.addText("CUSTOM BASES", (0, 0), 30, "Showcard Gothic", (150, 150, 150))
|
|
|
|
while loop:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
close()
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_q:
|
|
close()
|
|
if event.type == pygame.MOUSEBUTTONDOWN:
|
|
quit.select()
|
|
create.select()
|
|
adven.select()
|
|
custom.select()
|
|
|
|
display.fill((51,51,51))
|
|
|
|
display.blit(title, titlePos)
|
|
display.blit(heli, heliPos)
|
|
display.blit(tank, tankPos)
|
|
|
|
display.blit(mandav, (width - 200, height - 60))
|
|
|
|
quit.draw()
|
|
create.draw()
|
|
adven.draw()
|
|
custom.draw()
|
|
|
|
pygame.display.update()
|
|
clock.tick(60)
|
|
|
|
game()
|