Fix a few dead links, and update one or two.
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README.md
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README.md
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#### Build your own `Augmented Reality`
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* [**C#**: _How To: Augmented Reality App Tutorial for Beginners with Vuforia and Unity 3D_](https://www.youtube.com/watch?v=uXNjNcqW4kY) [video]
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* [**C#**: _Windows Mixed Reality Academy_](https://docs.microsoft.com/en-us/windows/mixed-reality/academy) [video]
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* [**C#**: _How To Unity ARCore_](https://www.youtube.com/playlist?list=PLKIKuXdn4ZMjuUAtdQfK1vwTZPQn_rgSv) [video]
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* [**C#**: _AR Portal Tutorial with Unity_](https://www.youtube.com/playlist?list=PLPCqNOwwN794Gz5fzUSi1p4OqLU0HTmvn) [video]
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* [**C#**: _How to create a Dragon in Augmented Reality in Unity ARCore_](https://fr-film.net/v-how-to-create-a-dragon-in-augmented-reality-in-unity-arcore-tutorial-qTSDPkPyPqs.html) [video]
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* [**JavaScript**: _A cryptocurrency implementation in less than 1500 lines of code_](https://github.com/conradoqg/naivecoin)
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* [**JavaScript**: _Build your own Blockchain in JavaScript_](https://github.com/nambrot/blockchain-in-js)
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* [**JavaScript**: _Learn & Build a JavaScript Blockchain_](https://medium.com/digital-alchemy-holdings/learn-build-a-javascript-blockchain-part-1-ca61c285821e)
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* [**JavaScript**: _Creating a blockchain with JavaScript_](https://github.com/SavjeeTutorials/SavjeeCoin) [video]
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* [**JavaScript**: _Creating a blockchain with JavaScript_](https://github.com/SavjeeTutorials/SavjeeCoin)
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* [**JavaScript**: _How To Launch Your Own Production-Ready Cryptocurrency_](https://hackernoon.com/how-to-launch-your-own-production-ready-cryptocurrency-ab97cb773371)
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* [**Kotlin**: _Let’s implement a cryptocurrency in Kotlin_](https://medium.com/@vasilyf/lets-implement-a-cryptocurrency-in-kotlin-part-1-blockchain-8704069f8580)
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* [**Python**: _Learn Blockchains by Building One_](https://hackernoon.com/learn-blockchains-by-building-one-117428612f46)
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#### Build your own `Docker`
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* [**C**: _Linux containers in 500 lines of code_](https://blog.lizzie.io/linux-containers-in-500-loc.html)
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* [**C++**: _Creating your own containers_](http://cesarvr.github.io/post/2018-05-22-create-containers/)
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* [**Go**: _Build Your Own Container Using Less than 100 Lines of Go_](https://www.infoq.com/articles/build-a-container-golang)
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* [**Go**: _Building a container from scratch in Go_](https://www.youtube.com/watch?v=Utf-A4rODH8) [video]
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* [**Python**: _A workshop on Linux containers: Rebuild Docker from Scratch_](https://github.com/Fewbytes/rubber-docker)
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[video]
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* [**C**: _Coding A Sudoku Solver in C_](https://www.youtube.com/playlist?list=PLkTXsX7igf8edTYU92nU-f5Ntzuf-RKvW) [video]
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* [**C**: _Coding a Rogue/Nethack RPG in C_](https://www.youtube.com/playlist?list=PLkTXsX7igf8erbWGYT4iSAhpnJLJ0Nk5G) [video]
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* [**C**: _Tutorial For a Brickout Clone_](https://dashgl.com/)
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* [**C**: _A tutorials for a basic Invaders game made in C with GTK: and OpenGL_](https://dashgl.com/Invaders/)
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* [**C**: _Astroids Tutorial written in C using GTK with OpenGL and DashGL for matrix manipulation_](https://dashgl.com/Astroids/)
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* [**C**: _On Tetris and Reimplementation_](https://brennan.io/2015/06/12/tetris-reimplementation/)
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* [**C++**: _Breakout_](https://learnopengl.com/In-Practice/2D-Game/Breakout)
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* [**C++**: _Beginning Game Programming v2.0_](http://lazyfoo.net/tutorials/SDL/)
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* [**C**: _Video Game Physics Tutorial_](https://www.toptal.com/game/video-game-physics-part-i-an-introduction-to-rigid-body-dynamics)
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* [**C++**: _Game physics series by Allen Chou_](http://allenchou.net/game-physics-series/)
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* [**C++**: _How to Create a Custom Physics Engine_](https://gamedevelopment.tutsplus.com/series/how-to-create-a-custom-physics-engine--gamedev-12715)
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* [**C++**: _Game physics series by Glenn Fiedler_](https://gafferongames.com/post/integration_basics/)
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* [**C++**: _3D Physics Engine Tutorial_](https://www.youtube.com/playlist?list=PLEETnX-uPtBXm1KEr_2zQ6K_0hoGH6JJ0) [video]
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* [**C#**: _TowerFall Physics_](https://mattmakesgames.tumblr.com/post/127890619821/towerfall-physics)
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* [**JavaScript**: _Build your own basic physics engine in JavaScript_](https://www.graphitedigital.com/blog/build-your-own-basic-physics-engine-in-javascript)
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* [**C**: _A C & x86 version of the "Let's Build a Compiler" by Jack Crenshaw_](https://github.com/lotabout/Let-s-build-a-compiler)
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* [**C++**: _Writing Your Own Toy Compiler Using Flex_](https://gnuu.org/2009/09/18/writing-your-own-toy-compiler/)
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* [**C++**: _How to Create a Compiler_](https://www.youtube.com/watch?v=eF9qWbuQLuw) [video]
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* [**C++**: _Kaleidoscope: Implementing a Language with LLVM_](https://llvm.org/docs/tutorial/LangImpl01.html)
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* [**C++**: _Kaleidoscope: Implementing a Language with LLVM_](https://llvm.org/docs/tutorial/MyFirstLanguageFrontend/index.html)
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* [**F#**: _Understanding Parser Combinators_](https://fsharpforfunandprofit.com/posts/understanding-parser-combinators/)
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* [**Elixir**: _Demystifying compilers by writing your own_](https://www.youtube.com/watch?v=zMJYoYwOCd4) [video]
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* [**Go**: _The Super Tiny Compiler_](https://github.com/hazbo/the-super-tiny-compiler)
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* [**Rust**: _Let's build a browser engine_](https://limpet.net/mbrubeck/2014/08/08/toy-layout-engine-1.html)
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* [**Rust**: _Building a DNS server in Rust_](https://github.com/EmilHernvall/dnsguide/blob/master/README.md)
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* [**Rust**: _Writing Scalable Chat Service from Scratch_](https://nbaksalyar.github.io/2015/07/10/writing-chat-in-rust.html)
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* [**TypeScript**: _Make your own GraphQL metrics dashboard_](http://all-loops-considered.org/2018/05/09/graphql-metrics-part-1/)
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* [**TypeScript**: _Tiny Package Manager: Learns how npm or Yarn works_](https://github.com/g-plane/tiny-package-manager)
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## How to contribute
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